Utility for the Soul

The Retreat House by Aleksandra Kasuba
utility for the soul
utility for the soul
utility for the soul
utility for the soul
utility for the soul
utility for the soul
utility for the soul
utility for the soul
Utility for the Soul is a meditative interactive puzzle experience based on Lithuanian-American environment artist Aleksandra Kasuba’s concept for what she called the Retreat House. It was intended to be a unique, utopian facility for use by large corporations to give overworked employees a fresh perspective and rejuvenate them.
A space in which we can ponder the dual nature of what it means to encounter a critique of a datadriven busy society on a device which facilitates exatcly what the art piece sets out to critique in the first place.
IndieCade Jury
Take the role of the revitalization manager of the Retreat House and guide the visiting workers by interacting with various mechanisms hidden from plain sight. Touch, hold, or drag features in order to refresh the tired employees’ souls and prepare them for their return to the office.
A game able to utilise the resources of the soul.
LT Game Awards Jury
The game aims to portray Aleksandra Kasuba’s vision through an interactive medium. Interaction turns the passive observer into an active participant, shifting their perception of contemporary art. It brings the utopian ideas of Kasuba into the real world and enables them to be experienced firsthand.
Utility for the Soul Best Art Direction
Utility for the Soul Best Audio
A game by
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